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ref: b3cf2bab3678f025284956be3c52f90ee919a67d
dir: /tree.h/

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#include <stdio.h>

enum { Unknown= 0, Rule, Variable, Name, Dot, Character, String, Class, Action, Inline, Predicate, Error, Alternate, Sequence, PeekFor, PeekNot, Query, Star, Plus };

enum {
  RuleUsed	= 1<<0,
  RuleReached	= 1<<1,
};

typedef union Node Node;

struct Rule	 { int type;  Node *next;   char *name;	 Node *variables;  Node *expression;  int id;  int flags;	};
struct Variable	 { int type;  Node *next;   char *name;  Node *value;  int offset;					};
struct Name	 { int type;  Node *next;   Node *rule;  Node *variable;						};
struct Dot	 { int type;  Node *next;										};
struct Character { int type;  Node *next;   char *value;								};
struct String	 { int type;  Node *next;   char *value;								};
struct Class	 { int type;  Node *next;   unsigned char *value;							};
struct Action	 { int type;  Node *next;   char *text;	  Node *list;  char *name;  Node *rule;  int line;		};
struct Inline    { int type;  Node *next;   char *text;									};
struct Predicate { int type;  Node *next;   char *text;									};
struct Error	 { int type;  Node *next;   Node *element;  char *text;							};
struct Alternate { int type;  Node *next;   Node *first;  Node *last;							};
struct Sequence	 { int type;  Node *next;   Node *first;  Node *last;							};
struct PeekFor	 { int type;  Node *next;   Node *element;								};
struct PeekNot	 { int type;  Node *next;   Node *element;								};
struct Query	 { int type;  Node *next;   Node *element;								};
struct Star	 { int type;  Node *next;   Node *element;								};
struct Plus	 { int type;  Node *next;   Node *element;								};
struct Any	 { int type;  Node *next;										};

union Node
{
  int			type;
  struct Rule		rule;
  struct Variable	variable;
  struct Name		name;
  struct Dot		dot;
  struct Character	character;
  struct String		string;
  struct Class		cclass;
  struct Action		action;
  struct Inline		inLine;
  struct Predicate	predicate;
  struct Error		error;
  struct Alternate	alternate;
  struct Sequence	sequence;
  struct PeekFor	peekFor;
  struct PeekNot	peekNot;
  struct Query		query;
  struct Star		star;
  struct Plus		plus;
  struct Any		any;
};

extern Node *actions;
extern Node *rules;
extern Node *start;

extern int   ruleCount;

extern FILE *output;

extern Node *makeRule(char *name);
extern Node *findRule(char *name);
extern Node *beginRule(Node *rule);
extern void  Rule_setExpression(Node *rule, Node *expression);
extern Node *Rule_beToken(Node *rule);
extern Node *makeVariable(char *name);
extern Node *makeName(Node *rule);
extern Node *makeDot(void);
extern Node *makeCharacter(char *text);
extern Node *makeString(char *text);
extern Node *makeClass(char *text);
extern Node *makeAction(int lineNumber, char *text);
extern Node *makeInline(char *text);
extern Node *makePredicate(char *text);
extern Node *makeError(Node *e, char *text);
extern Node *makeAlternate(Node *e);
extern Node *Alternate_append(Node *e, Node *f);
extern Node *makeSequence(Node *e);
extern Node *Sequence_append(Node *e, Node *f);
extern Node *makePeekFor(Node *e);
extern Node *makePeekNot(Node *e);
extern Node *makeQuery(Node *e);
extern Node *makeStar(Node *e);
extern Node *makePlus(Node *e);
extern Node *push(Node *node);
extern Node *top(void);
extern Node *pop(void);

extern void  Rule_compile_c_header(void);
extern void  Rule_compile_c(Node *node, int nolines);

extern void  Node_print(Node *node);
extern void  Rule_print(Node *node);